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	<title>Magweasel &#187; wizardry</title>
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		<title>Wizardry (NES) Done Quick</title>
		<link>http://magweasel.com/2009/05/06/wizardry-nes-done-quick/</link>
		<comments>http://magweasel.com/2009/05/06/wizardry-nes-done-quick/#comments</comments>
		<pubDate>Thu, 07 May 2009 03:39:44 +0000</pubDate>
		<dc:creator>keving</dc:creator>
				<category><![CDATA[NES/FC]]></category>
		<category><![CDATA[This Old Game]]></category>
		<category><![CDATA[wizardry]]></category>

		<guid isPermaLink="false">http://magweasel.com/?p=32</guid>
		<description><![CDATA[【ニコニコ動画】[TAS] NES Wizardry in 45.82Nicovideo account req&#8217;d. How to get one. Click that &#8220;&#8230;&#8221; word balloon on the bottom to turn off scrolly comments. Wizardry: Proving Grounds of the Mad Overlord is, of course, a classic RPG and one of the top inspirations for every game in the genre, including Dragon Quest and Final Fantasy. [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="312" height="176" src="http://ext.nicovideo.jp/thumb/sm5130023" scrolling="no" style="border:solid 1px #CCC;" frameborder="0"><a href="http://www.nicovideo.jp/watch/sm5130023">【ニコニコ動画】[TAS] NES Wizardry in 45.82</a></iframe><br /><span style="font-size:x-small;">Nicovideo account req&#8217;d. <a href="http://www.azure-sea.com/wpe/?p=4">How to get one.</a> Click that &#8220;&#8230;&#8221; word balloon on the bottom to turn off scrolly comments.</span></p>
<p><em><strong><a href="http://en.wikipedia.org/wiki/Wizardry:_Proving_Grounds_of_the_Mad_Overlord">Wizardry: Proving Grounds of the Mad Overlord</a></strong></em> is, of course, a classic RPG and one of the top inspirations for every game in the genre, including <strong><em>Dragon Quest</em> </strong>and <strong><em>Final Fantasy</em></strong>. The NES port, released 1990, was not noticed by most gamers &#8212; <em>Nintendo Power</em> all but ignored it, apparently having had enough of pushing RPGs after spending all of last year publishing <strong><em>Dragon Warrior</em></strong> features. This port, though, was three years old by 1990. It was released in Japan in late 1987, not long after <em><strong>Dragon Quest II</strong></em>, and it was a huge hit &#8212; very much with the times, and just as revolutionary to the Famicom&#8217;s grade-school audience as it was on the Apple a few years back.</p>
<p>The FC Wiz is of particular note because of the people behind it. ASCII gave development duties to Game Studio, the independent outfit Masanobu Endo (<strong><em>Xevious</em></strong>, <em><strong>The Tower of Druaga</strong></em>) founded after leaving Namco. He headed a team that spruced up the wireframe RPG dramatically, throwing in monster graphics by Jun Suemi (who did design work for Game Arts and illustrations for about a million Japanese novels) and music by Kentaro Haneda, an extremely prolific TV scorer who also did the soundtrack for <em><strong>Suikoden</strong></em> (1).</p>
<p>It&#8217;s Haneda&#8217;s BGM that I like the most about this port &#8212; it creates that perfect sense of dark, dreadful adventure that Wiz is all about. Take the <a href="/mp3/wizardry dying.mp3">&#8220;Your party is dead&#8221;</a> theme. It&#8217;s so&#8230;<em>final</em>. It makes you feel like the lives of your six adventurers were worthless, lower than dog scabs. I enjoy it to bits.</p>
<p>Anyway, the above video shows the US version of <em><strong>Wizardry</strong></em> being beaten in&#8230;er&#8230;45.82. Not 45 minutes and 82 seconds, 45.82 <em>seconds</em>. That&#8217;s one quick <a href="http://en.wikipedia.org/wiki/Tool-assisted_speedrun">TAS</a>, considering that gamers used to spend weeks roaming the dungeons. Click on to find out exactly what&#8217;s going on in the flick.</p>
<p><span id="more-32"></span>From the submittor&#8217;s page on TASvideos:</p>
<ol>
<li>Execute a software reset in order to skip the publisher lo</li>
<li>Create a Thief with a Strength stat of 18</li>
<li>Create a party with this Thief and the Cleric you have available from the beginning</li>
<li>Take the elevator to B4F</li>
<li>Defeat the enemies in the room and use a Teleport-trap chest to reach the second elevator to B9F</li>
<li>Monster encounter caused by setting off an alarm on B4F &#8212; but they&#8217;ve been luck-manipulated to be friendly, so continue on</li>
<li> Defeat enemies and get the Epee of Excellence, a Ring of Movement, a Dagger of Thieves from a chest</li>
<li>Equip the stuff, which turns the Thief into a Ninja</li>
<li>Run into an encounter immediately and use the Malor spell to teleport &#8212; as luck would have it, to the space in front of Werdna&#8217;s chamber in B10F</li>
<li> Use a critical hit to defeat Werdna and a Dispel to get rid of his friend the vampire</li>
</ol>
<p>So it&#8217;s all the work of luck manipulation and trial/error. Still, fabulous.</p>
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