Posted on April 28th, 2011 3 comments
It doesn’t seem to be all that commonly known, but the first Konami game based on The Goonies wasn’t in arcades or on the Famicom. It was released for the MSX, a couple of months before the FC cartridge (largely coinciding with the film’s theatrical release in Japan), and it’s actually a wholly different game.
You wouldn’t know it from the graphics, perhaps, but you are controlling Sloth, the deformed Fratelli brother that winds up befriending the gang and saving their hides in the movie. There are five stages, and in each one Sloth has to rescue all seven Goonies, locked behind doors which he has to find keys for. It’s actually a pretty complex game, one with an experience-point system (fill up the gauge to regain a little vitality) and a grand total of 27 items to power-up (or power down) Sloth with.
The stages are similarly convoluted, involving warp doors and areas that take up multiple screens vertically and horizontally. In this way, it reminds me more than a little of a sort of prototypical Castlevania. The basic idea’s pretty much the same — explore creepy stages, find hidden items, defeat enemies, that sort of thing.
You can find the rest of the stages on YouTube as well. If you have the patience, stick around for the ending after Stage 5 is completed — it’s so charmingly 8-bit.