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  • Final Fantasy Legend II (Square, 1990)

    Posted on March 25th, 2010 keving No comments

    MAGI… The symbol of great power. The legacy of the ancient gods who made this world. Many fought for the mighty power. Some won and some failed. Now…another legend of bravery is about to begin…and end before the washing machine’s done running…

    SaGa 2 (aka Final Fantasy Legend 2) is a far more complex and involved than than its predecessor, which (as we all know) can be completed in just under two minutes. You’ve got to travel across multiple worlds, unlock the secret behind the mysterious MAGI, and figure out where your father went — that’s a lot to put on one man’s shoulders. We’re gonna need a lot more time for this. Like, half an hour.

    Most of this two-part video is the TASser working the game’s assorted random-number seeds (whose memory locations are monitored on the upper-right) in order to trigger the bugs he needs to skip vast tracts of the story. In part one above, the climax of all these arrangements takes place at 8:22, when the following situation takes place:

    – There is a total of 16 participants in a battle between your party and the enemy
    – An ally or enemy dies of poison damage
    – Your final action in a turn is something that doesn’t require a target (such as using a shield to defend yourself)

    This, for some reason, triggers a bug that causes the most significant bit of assorted inconvenient memory locations to be set to 0. This alters your party’s race, HP, stats, and inventory, and any empty slot in your item list is suddenly transformed into a Katana, which deals ridiculous damage if the wielder’s high in agility — which you are now, thanks to that bug. Consuming the bugged-out meat that the bugged-out battle gives you also transforms your hero into a BlackCat, a monster far, far more powerful than what you’re supposed to be able to access this early in the game.

    Part 2 chiefly depicts our hero switching between monsters depending on whether he needs to teleport around the world or set off some other bug. At 8:57, the TASser exploits a famous SaGa 2 bug that was fixed for FFL2 — the game erroneously treats “Counter” (an ability skill that some monsters have) as an item that can be unequipped. “Counter” just happens to sell for 272,823 GP in the shops, enabling your party to obtain all the weaponry they need for the final battle without much fuss.

    In 9:48 you can see the fairly famous trashcan bug in action, one that wasn’t fixed for FFL2 despite being pretty obvious. In Saga 2, double-clicking the trash can when you have 29 MAGI suddenly ups your MAGI total to 255, letting you skip about 85% of the game and open any dang door you like in the celestial world. Finally, at 11:29, we see the party rent a mount for the dragon races in Race Town, only to teleport right on out after the race starts, granting them a blazing bugged-out ride that can clip through walls.

    Straight to the final boss we go, and from there, onward to an ending filled with fabricated memories and people we swear we’ve never seen before in our lives. Whew.

  • The Final Fantasy Legend (Square, 1989)

    Posted on July 6th, 2009 keving 27 comments

    Note 7/7/09: Some people have linked to this page, which I appreciate a great deal, but some link sources suggest that the run is the product of hacking up emulator save states or save files. This isn’t true; those files don’t get touched, although they’re certainly observed intently.

    This tool-assisted speedrun takes advantage of a bug in the original game to get its results. In terms of execution, you could do everything in this video on a real Game Boy, although not this quickly.


    It has been said that the tower in the center of the World is connected to Paradise. Dreaming of a life in Paradise, many have challenged the secret of the tower, but no one knows what became of them. Now, there is another who will brave the adventure. He is kind of in a hurry.

    What is happening in this video? Let’s work it out in timeline fashion, as revealed in the author’s very long and technically dense explanation.

    Read the rest of this entry »

  • Heavyweight Championship Boxing (Activision, 1990)

    Posted on June 17th, 2009 keving No comments

    Heavyweight Championship Boxing

    Just a little update today (been up since 3am), so you only get a little screenshot.

    Heavyweight Championship Boxing (called just Boxing ボクシング in Japan, where it was developed and released by Tonkin House) is a standard sort of 8-bit boxer in the style of Punch-Out!!. The main thing it adds is an overhead view when the fighters are maneuvering around the ring — the Punch-Out!! first-person view doesn’t kick in until you get close enough to your opponent. You’re also allowed a tiny little bit of customization with your fighter’s skills.

    Nicovideo account req’d. How to get one. Click that “…” word balloon on the bottom to turn off scrolly comments.

    I bring it up on Magweasel for two reasons: the adrenaline-laced in-game music, and the hilarious TAS linked to above. Did you know that midair combos were legal in boxing until at least 1990?