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	<title>Magweasel &#187; TAS</title>
	<atom:link href="http://magweasel.com/category/tas/feed/" rel="self" type="application/rss+xml" />
	<link>http://magweasel.com</link>
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		<title>Famicom Grand Prix II: 3D Hot Rally (Nintendo/HAL Laboratory, 4/14/88)</title>
		<link>http://magweasel.com/2010/07/12/famicom-grand-prix-ii-3d-hot-rally-nintendohal-laboratory-41488/</link>
		<comments>http://magweasel.com/2010/07/12/famicom-grand-prix-ii-3d-hot-rally-nintendohal-laboratory-41488/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 21:51:30 +0000</pubDate>
		<dc:creator>keving</dc:creator>
				<category><![CDATA[NES/FC]]></category>
		<category><![CDATA[TAS]]></category>

		<guid isPermaLink="false">http://magweasel.com/?p=1757</guid>
		<description><![CDATA[【ニコニコ動画】[TAS] 3Dホットラリー 9:37:56 Nintendo&#8217;s shot at copying Out Run&#8230;or perhaps Victory Run, more accurately speaking. Japan was going through something of a rally fad during the late &#8217;80s, mainly because on-board rally computers got cheap and kei cars became powerful enough to be useful for racing under rally conditions. Nintendo also did a reasonable job [...]]]></description>
			<content:encoded><![CDATA[<p><script src="http://ext.nicovideo.jp/thumb_watch/sm11350141" type="text/javascript"></script><noscript><a href="http://www.nicovideo.jp/watch/sm11350141">【ニコニコ動画】[TAS] 3Dホットラリー 9:37:56</a></noscript></p>
<p>Nintendo&#8217;s shot at copying <strong><em>Out Run</em><span style="font-weight: normal;">&#8230;or perhaps </span><em><a href="http://magweasel.com/2009/05/22/i-love-the-pc-engine-victory-run/">Victory Run</a></em><span style="font-weight: normal;">, more accurately speaking. Japan was going through something of a rally fad during the late &#8217;80s, mainly because on-board rally computers got cheap and <a href="http://en.wikipedia.org/wiki/Kei_car">kei cars</a> became powerful enough to be useful for racing under rally conditions. Nintendo also did a reasonable job simulating hills and winding roads with the engine behind this game, better than Yuji Naka managed with the Master System port of </span><em>Out Run</em><span style="font-weight: normal;">, although it&#8217;s still a little jerky.</span></strong></p>
<p><strong><span style="font-weight: normal;">This game isn&#8217;t exactly a simulator &#8212; you can choose from one of three cars at the start, and picking up enough ! marks on the road lets you unleash the &#8220;Hot Dash&#8221; turbo mode. Hot Dash keeps your car from slowing down in snow or desert stages, which is important because the sports car (the fastest in the game) performs pretty poorly in these conditions.</span></strong></p>
<p><strong><em>3D Hot Rally</em><span style="font-weight: normal;"> also marks the game debut of <a href="http://en.wikipedia.org/wiki/Soyo_Oka">Soyo Oka</a>, a female musician (there were a surprisingly large of these in the Japan industry from the very beginning) who worked at Nintendo from 1987 to 1994. Her contributions to </span><em>Pilotwings</em><span style="font-weight: normal;">, </span><em>Super Mario Kart</em><span style="font-weight: normal;"> and so on are probably better known, but the little ditty that plays during the races here is remarkably catchy as well.</span></strong></p>
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		<title>Downtown Nekketsu Monogatari (Technos Japan, 4/25/89)</title>
		<link>http://magweasel.com/2010/07/01/downtown-nekketsu-monogatari-technos-japan-42589/</link>
		<comments>http://magweasel.com/2010/07/01/downtown-nekketsu-monogatari-technos-japan-42589/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 04:05:02 +0000</pubDate>
		<dc:creator>keving</dc:creator>
				<category><![CDATA[NES/FC]]></category>
		<category><![CDATA[TAS]]></category>
		<category><![CDATA[This Old Game]]></category>

		<guid isPermaLink="false">http://magweasel.com/?p=1743</guid>
		<description><![CDATA[【ニコニコ動画】【TAS】ダウンタウン熱血物語 なんいど ふつう 05:53.32 There&#8217;s been a lot of activity in TASsing the Japanese version of River City Ransom lately. The current top TAS for the US port beats the game in six minutes, 53 seconds, but for Downtown Nekketsu Monogatari, that time&#8217;s gone down to 5:53:32, just over a minute quicker. A few of [...]]]></description>
			<content:encoded><![CDATA[<p><script src="http://ext.nicovideo.jp/thumb_watch/sm11244572" type="text/javascript"></script><noscript><a href="http://www.nicovideo.jp/watch/sm11244572">【ニコニコ動画】【TAS】ダウンタウン熱血物語 なんいど ふつう 05:53.32</a></noscript></p>
<p>There&#8217;s been a lot of activity in TASsing the Japanese version of <strong><em><a href="http://en.wikipedia.org/wiki/River_City_Ransom">River City Ransom</a></em><span style="font-weight: normal;"> lately. The current top TAS for the US port beats the game in six minutes, 53 seconds, but for </span><em>Downtown Nekketsu Monogatari</em><span style="font-weight: normal;">, that time&#8217;s gone down to 5:53:32, just over a minute quicker.</span></strong></p>
<p><strong><span style="font-weight: normal;">A few of the tricks you&#8217;ll see in the video above:</span></strong></p>
<p><strong><span style="font-weight: normal;">- Riki (aka RYAN) is picked instead of Kunio (aka ALEX) because that makes the conversation with the girl on the bridge go quicker, to the tune of about 8 seconds. </span></strong></p>
<p><strong><span style="font-weight: normal;">- Previous TAS runs involved Riki earning enough cash to buy Stone Hands, which lets him rapid-fire punches &#8212; a good, relatively cheap way to power up your character. This time, though, Riki instead purchases the Isis Scroll from the hidden shop in the tunnel. This bargain-basement ($20) item upgrades how much damage you cause when you throw objects at people.</span></strong></p>
<p><strong><span style="font-weight: normal;">- Pressing left and right at the same time causes your character to do crazy things in this game, usually resulting in him falling off the screen and dying. This TAS uses that to kill off Riki after buying the Isis Scroll; this puts him back at the last mall visited, which is faster than actually running back there.</span></strong></p>
<p><strong><span style="font-weight: normal;">- It turns out that your throwing stat is used to determine damage not only when you throw a weapon or item, but when you <em>kick</em> it as well. To be more exact, when you <em>kick</em> an item and it strikes an enemy, it causes the same amount of damage as the last time you <em>threw</em> an item and struck an enemy. Therefore, you can do a jumping-dash-throw weapon at an enemy for max damage, and then spend the rest of the game kicking garbage cans at guys and one-hit killing everyone except for bosses&#8230;which, wahey, is exactly what happens here! </span></strong></p>
<p><strong><span style="font-weight: normal;">I hereby rename this game </span><em>The Adventures of Ricky Rude and His Magical Garbage Can</em><span style="font-weight: normal;">.</span></strong></p>
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		<title>Gimmick! (Sunsoft, 1/31/92)</title>
		<link>http://magweasel.com/2010/06/10/gimmick-sunsoft-13192/</link>
		<comments>http://magweasel.com/2010/06/10/gimmick-sunsoft-13192/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 23:50:17 +0000</pubDate>
		<dc:creator>keving</dc:creator>
				<category><![CDATA[NES/FC]]></category>
		<category><![CDATA[TAS]]></category>
		<category><![CDATA[This Old Game]]></category>

		<guid isPermaLink="false">http://magweasel.com/?p=1682</guid>
		<description><![CDATA[Ah, Gimmick! Tomomi Sakai&#8217;s gift to platform lovers everywhere. I&#8217;ll never forgive the Famitsu reviewer who gave it 5/10. If you&#8217;re not familiar with the game, you may wish to view Frank Cifaldi&#8217;s annotated introduction first so you can appreciate all the things the new, improved TAS above is doing. Most notable to me was [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/iisy6rSc240&amp;hl=ja_JP&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/iisy6rSc240&amp;hl=ja_JP&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Ah, <strong><em>Gimmick!</em><span style="font-weight: normal;"> Tomomi Sakai&#8217;s gift to platform lovers everywhere. I&#8217;ll never forgive the <em>Famitsu</em> reviewer who gave it 5/10. </span></strong></p>
<p><strong><span style="font-weight: normal;">If you&#8217;re not familiar with the game, you may wish to view Frank Cifaldi&#8217;s <a href="http://www.youtube.com/watch?v=zYcf2yUgblc">annotated introduction</a> first so you can appreciate all the things the new, improved TAS above is doing. Most notable to me was the shortcut in Stage 2 that mostly eliminates that long, boring trip to the pirate ship. Bravo!</span></strong></p>
<p><strong><span style="font-weight: normal;">(I&#8217;m sorry updates haven&#8217;t been more full-featured lately. Lot of personal work occupying my time.) </span></strong></p>
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		<title>Chō Makaimura (Capcom, 10/4/91)</title>
		<link>http://magweasel.com/2010/06/08/cho-makaimura-capcom-10491/</link>
		<comments>http://magweasel.com/2010/06/08/cho-makaimura-capcom-10491/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 22:39:49 +0000</pubDate>
		<dc:creator>keving</dc:creator>
				<category><![CDATA[SNES/SFC]]></category>
		<category><![CDATA[TAS]]></category>
		<category><![CDATA[This Old Game]]></category>

		<guid isPermaLink="false">http://magweasel.com/?p=1671</guid>
		<description><![CDATA[【ニコニコ動画】【TASさんの休日】超魔界村　雑魚殺傷最小限クリア It&#8217;s easy to spot an early-era SNES game. There&#8217;s slowdown in places where you wouldn&#8217;t expect any slowdown. The Mode 7 effects are a bit janky and look a lot better in screenshots than live. The music is really tinny throughout &#8212; an issue Capcom seemed to struggle with all through the console&#8217;s life, [...]]]></description>
			<content:encoded><![CDATA[<p><script src="http://ext.nicovideo.jp/thumb_watch/sm10995779" type="text/javascript"></script><noscript><a href="http://www.nicovideo.jp/watch/sm10995779">【ニコニコ動画】【TASさんの休日】超魔界村　雑魚殺傷最小限クリア</a></noscript></p>
<p>It&#8217;s easy to spot an early-era SNES game. There&#8217;s slowdown in places where you wouldn&#8217;t expect any slowdown. The Mode 7 effects are a bit janky and look a lot better in screenshots than live. The music is really tinny throughout &#8212; an issue Capcom seemed to struggle with all through the console&#8217;s life, come to think of it.</p>
<p>Nevertheless, <strong><em><a href="http://en.wikipedia.org/wiki/Super_Ghouls_'n_Ghosts">Super Ghouls &#8216;n Ghosts</a></em></strong> is a decent platformer, just as hard as any other in the series, and this TAS attempts to get through the game while defeating the absolute bare minimum of enemies &#8212; the bosses, and a set of cockatrice heads that must be killed in order to remove a wall blocking your way. The results are pretty spine-tingling, and even though this is a TAS and you know Knight Arthur is never going to die, it&#8217;s still thrilling to watch him take this leisurely stroll through the demon world.</p>
<p>Note that this video begins with the final boss of the first playthrough to save time, since (like with most <strong><em>Ghosts &#8216;n Goblins</em><span style="font-weight: normal;"> titles) you must beat the game twice in a row to get the real ending. Stick around for that ending and you&#8217;ll also get to see an interesting bug that was fixed for the SNES release. In the Super Famicom </span><em>Chō Makaimura</em><span style="font-weight: normal;">, if you reconfigure the button assignments in option mode and then finish the game, Arthur&#8217;s movements in the ending will grow more and more haywire, until he finally dies in one part of it. If you beat the game with 0 lives left, the ending is then halted by a Game Over and you have to &#8220;continue&#8221; to see the rest of it. (Doing this kills the ending music, and the credits roll at the very end is completely silent as a result, which is why it was cut out of this video.)</span></strong></p>
<p><strong><span style="font-weight: normal;"><br />
</span></strong></p>
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		<title>Jason goes eco-friendly, gets frog back in under 5 minutes</title>
		<link>http://magweasel.com/2010/04/14/jason-goes-eco-friendly-gets-frog-back-in-under-5-minutes/</link>
		<comments>http://magweasel.com/2010/04/14/jason-goes-eco-friendly-gets-frog-back-in-under-5-minutes/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 02:57:18 +0000</pubDate>
		<dc:creator>keving</dc:creator>
				<category><![CDATA[TAS]]></category>

		<guid isPermaLink="false">http://magweasel.com/?p=1521</guid>
		<description><![CDATA[He doesn&#8217;t need to spend hundreds on diesel fuel to drive his cool futuristic tank, SOPHIA THE 3RD, through the Plutonium Underworld or whatever the manual called it. He can just get with the green generation and hoof it. That, and warp in and out of existence at unexpected (but oddly beneficial) times. It turns [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/dlzqBQYncPk&amp;hl=ja_JP&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/dlzqBQYncPk&amp;hl=ja_JP&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>He doesn&#8217;t need to spend hundreds on diesel fuel to drive his cool futuristic tank, <em><strong>SOPHIA THE 3RD</strong></em>, through the Plutonium Underworld or whatever the manual called it. He can just get with the green generation and hoof it. That, and warp in and out of existence at unexpected (but oddly beneficial) times.</p>
<p>It turns out that the PAL version of <em><strong>Blaster Master</strong></em> (released three years after the game&#8217;s 1988 debut) introduced some timing bugs that allow skillful players to perform tricks like mid-air double jumps and going through doors that aren&#8217;t really there and other Rod Serling-type stuff. Programming bugs like these cropped up now and then on US or Japan-made games that were later ported to European NESes, where  &#8212; like with the Commodore 64 and Atari 2600 &#8212; the system ran at a different video-output speed (50hz versus 60hz). This meant that some games required extensive recoding to to work in foreign NESes, and it&#8217;s also the reason why European-exclusive games like <em><strong>Asterix</strong></em> and <em><strong>Mr. Gimmick</strong></em> suffer assorted dealbreaking bugs when you plug a real PAL cartridge into a real NTSC NES. (These timing differences are also why the music is pitched lower than you might remember it in this video.)</p>
<p>The maker of this TAS has posted a long file explaining <a href="http://tasvideos.org/forum/viewtopic.php?t=8801">everything going on</a> in the video.</p>
<p>Something else I discovered as I was writing this: Area 4 is a lot easier in the <a href="http://www.vgmaps.com/Atlas/NES/BlasterMaster-Area4.png">US/Europe version</a> than in the <a href="http://www.vgmaps.com/Atlas/NES/BlasterMaster%28J%29-Area4.png">Japanese original</a>. I remember gamers having enough trouble with the lock-and-key sequence that <em>Nintendo Power</em> did a whole bit on it, but Sunsoft actually made the solution a lot more obvious for America, didn&#8217;t they? <em><strong>Metafight&#8217;s</strong></em> take on that room makes it look like there&#8217;s a bug in the level data or something.</p>
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		<title>Rockman 2 MIN (2008)</title>
		<link>http://magweasel.com/2010/04/09/rockman-2-min-2008/</link>
		<comments>http://magweasel.com/2010/04/09/rockman-2-min-2008/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 03:10:00 +0000</pubDate>
		<dc:creator>keving</dc:creator>
				<category><![CDATA[TAS]]></category>

		<guid isPermaLink="false">http://magweasel.com/?p=1510</guid>
		<description><![CDATA[【ニコニコ動画】【TAS】 ロックマン 2Min 28:04 Rockman 2 MIN is probably the most extensive ROM hack of Mega Man II I&#8217;ve seen. You might as well just call it a total conversion at this point. The stages, music, graphics, enemy patterns, and a lot of your weapons have been changed. As for the difficulty? &#8220;I don&#8217;t intend [...]]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm10331117"></script><noscript><a href="http://www.nicovideo.jp/watch/sm10331117">【ニコニコ動画】【TAS】 ロックマン 2Min   28:04</a></noscript></p>
<p><strong><em><a href="http://chaos128.blog75.fc2.com/blog-entry-19.html">Rockman 2 MIN</a></em></strong> is probably the most extensive ROM hack of <em><strong>Mega Man II</strong></em> I&#8217;ve seen. You might as well just call it a <a href="http://en.wikipedia.org/wiki/Total_conversion#Total_conversion">total conversion</a> at this point. The stages, music, graphics, enemy patterns, and a lot of your weapons have been changed.</p>
<p>As for the difficulty? &#8220;I don&#8217;t intend it to be that difficult,&#8221; the author TAR writes, &#8220;but your choice of stage order might be vital. If you can beat the original, finishing this should be possible enough.&#8221; I don&#8217;t know about that. TAR <em>really </em>likes his spikes.</p>
<p>You can take a tour of this mod through the TAS above (noting, of course, that the speedrun takes advantage of bugs that are no fault of TAR&#8217;s). See how much of the music you can guess &#8212; you should be able to spot at least a couple tunes from old <em><strong>Kirby</strong></em> and <em><strong>SaGa</strong></em> games.</p>
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		<title>Final Fantasy Legend II (Square, 1990)</title>
		<link>http://magweasel.com/2010/03/25/final-fantasy-legend-ii-square-1990/</link>
		<comments>http://magweasel.com/2010/03/25/final-fantasy-legend-ii-square-1990/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 00:19:40 +0000</pubDate>
		<dc:creator>keving</dc:creator>
				<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[TAS]]></category>
		<category><![CDATA[This Old Game]]></category>

		<guid isPermaLink="false">http://magweasel.com/?p=1382</guid>
		<description><![CDATA[MAGI&#8230; The symbol of great power. The legacy of the ancient gods who made this world. Many fought for the mighty power. Some won and some failed. Now&#8230;another legend of bravery is about to begin&#8230;and end before the washing machine&#8217;s done running&#8230; 【ニコニコ動画】TASさんがSaGa2秘宝伝説を30分でクリア part1 （解説付き） SaGa 2 (aka Final Fantasy Legend 2) is a far [...]]]></description>
			<content:encoded><![CDATA[<p>MAGI&#8230; The symbol of great power. The legacy of the ancient gods who made this world. Many fought for the mighty power. Some won and some failed. Now&#8230;another legend of bravery is about to begin&#8230;and end before the washing machine&#8217;s done running&#8230;</p>
<p><script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm10138453"></script><noscript><a href="http://www.nicovideo.jp/watch/sm10138453">【ニコニコ動画】TASさんがSaGa2秘宝伝説を30分でクリア part1 （解説付き）</a></noscript></p>
<p><em><strong>SaGa 2</strong></em> (aka <a href="http://en.wikipedia.org/wiki/SaGa_2"><em><strong>Final Fantasy Legend 2</strong></em></a>) is a far more complex and involved than than its predecessor, which (as we all know) can be completed in <a href="http://magweasel.com/2009/07/06/the-final-fantasy-legend/">just under two minutes</a>. You&#8217;ve got to travel across multiple worlds, unlock the secret behind the mysterious MAGI, and figure out where your father went &#8212; that&#8217;s a lot to put on one man&#8217;s shoulders. We&#8217;re gonna need a lot more time for this. Like, half an hour.</p>
<p>Most of this two-part video is the TASser working the game&#8217;s assorted random-number seeds (whose memory locations are monitored on the upper-right) in order to trigger the bugs he needs to skip vast tracts of the story. In part one above, the climax of all these arrangements takes place at 8:22, when the following situation takes place:</p>
<p>- There is a total of 16 participants in a battle between your party and the enemy<br />
- An ally or enemy dies of poison damage<br />
- Your final action in a turn is something that doesn&#8217;t require a target (such as using a shield to defend yourself)</p>
<p>This, for some reason, triggers a bug that causes the most significant bit of assorted inconvenient memory locations to be set to 0. This alters your party&#8217;s race, HP, stats, and inventory, and any empty slot in your item list is suddenly transformed into a Katana, which deals ridiculous damage if the wielder&#8217;s high in agility &#8212; which you are now, thanks to that bug. Consuming the bugged-out meat that the bugged-out battle gives you also transforms your hero into a BlackCat, a monster far, far more powerful than what you&#8217;re supposed to be able to access this early in the game.</p>
<p><script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm10139527"></script><noscript><a href="http://www.nicovideo.jp/watch/sm10139527">【ニコニコ動画】TASさんがSaGa2秘宝伝説を30分でクリア part2 （解説付き）</a></noscript></p>
<p>Part 2 chiefly depicts our hero switching between monsters depending on whether he needs to teleport around the world or set off some other bug. At 8:57, the TASser exploits a famous <em><strong>SaGa 2</strong></em> bug that was fixed for <em><strong>FFL2</strong></em> &#8212; the game erroneously treats &#8220;Counter&#8221; (an ability skill that some monsters have) as an item that can be unequipped. &#8220;Counter&#8221; just happens to sell for 272,823 GP in the shops, enabling your party to obtain all the weaponry they need for the final battle without much fuss.</p>
<p>In 9:48 you can see the fairly famous <a href="http://www.gamefaqs.com/portable/gameboy/file/585710/6486">trashcan bug</a> in action, one that wasn&#8217;t fixed for <em><strong>FFL2</strong></em> despite being pretty obvious. In <em><strong>Saga 2</strong></em>, double-clicking the trash can when you have 29 MAGI suddenly ups your MAGI total to 255, letting you skip about 85% of the game and open any dang door you like in the celestial world. Finally, at 11:29, we see the party rent a mount for the dragon races in Race Town, only to teleport right on out after the race starts, granting them a blazing bugged-out ride that can clip through walls.</p>
<p>Straight to the final boss we go, and from there, onward to an ending filled with fabricated memories and people we swear we&#8217;ve never seen before in our lives. Whew.</p>
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		<title>Gauntlet (NES)</title>
		<link>http://magweasel.com/2009/10/05/gauntlet-nes/</link>
		<comments>http://magweasel.com/2009/10/05/gauntlet-nes/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 03:40:29 +0000</pubDate>
		<dc:creator>keving</dc:creator>
				<category><![CDATA[NES/FC]]></category>
		<category><![CDATA[TAS]]></category>
		<category><![CDATA[This Old Game]]></category>

		<guid isPermaLink="false">http://magweasel.com/?p=992</guid>
		<description><![CDATA[Still too busy for my own good, but I thought I would share the video that made me really interested in TASsing in general. In a console library full of impossible games, Tengen&#8217;s NES port of Gauntlet always struck me as the impossible-est. It&#8217;s one of my favorite Tengen titles, yes &#8212; I love the [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XGl2lWB7u1Y&amp;hl=ja&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/XGl2lWB7u1Y&amp;hl=ja&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Still too busy for my own good, but I thought I would share the video that made me really interested in TASsing in general.</p>
<p>In a console library full of impossible games, Tengen&#8217;s NES port of <em><strong>Gauntlet</strong></em> always struck me as the impossible-est. It&#8217;s one of my favorite Tengen titles, yes &#8212; I love the way it heavily rewrites video memory in order to get tons and tons of enemies onscreen, which made things jerky but much faster than the flicker mess of <em><strong>Gauntlet II&#8217;s</strong></em> NES port. But it&#8217;s also incredibly difficult and I never even knew where to start with it.</p>
<p>And yet it&#8217;s possible to beat it in 14 minutes, assuming you were a robot. It&#8217;s mesmerizing!</p>
<p>Back to normal updates sooooon!</p>
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		<title>Richter Belmont and His Keyblade</title>
		<link>http://magweasel.com/2009/07/24/richter-belmont-and-his-keyblade/</link>
		<comments>http://magweasel.com/2009/07/24/richter-belmont-and-his-keyblade/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 21:01:31 +0000</pubDate>
		<dc:creator>keving</dc:creator>
				<category><![CDATA[TAS]]></category>

		<guid isPermaLink="false">http://magweasel.com/?p=691</guid>
		<description><![CDATA[【ニコニコ動画】【TAS】 PCE 悪魔城ドラキュラX　血の輪廻　in 23:17.78 (any%) Nobody in the Belmont family ever learned how to walk straight, really. Fun Fact: Count Dracula&#8217;s voice in this game is also the voice of MacGyver in the Japanese dub.]]></description>
			<content:encoded><![CDATA[<p><iframe width="312" height="176" src="http://ext.nicovideo.jp/thumb/sm7715010" scrolling="no" style="border:solid 1px #CCC;" frameborder="0"><a href="http://www.nicovideo.jp/watch/sm7715010">【ニコニコ動画】【TAS】 PCE 悪魔城ドラキュラX　血の輪廻　in 23:17.78 (any%)</a></iframe></p>
<p>Nobody in the Belmont family ever learned how to walk straight, really.</p>
<p><b>Fun Fact:</b> Count Dracula&#8217;s voice in this game is also the voice of MacGyver in the Japanese dub.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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