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  • The truth can be painful sometimes

    Posted on June 14th, 2010 keving No comments

  • Sharp New Look

    Posted on June 4th, 2010 keving 2 comments

    Yeah, I hope they still love clones!

  • Being banned from XBL is “unconstitutional or something”

    Posted on March 27th, 2010 keving 3 comments

  • You’ve spent 2300 hours in World of Warcraft. Is it more than a game?

    Posted on March 26th, 2010 keving 3 comments

    “Like Tolkien’s Lord of the Rings or Wagner’s The Ring of the Nibelung, WoW isn’t just escapist fantasy. It’s posing alternatives to the world we actually have today. It raises questions about environmentalism and colonialism; it asks how people are going to be respectful of each other in a world in which there aren’t enough resources.

    […]

    One of my daughters gave it to me for a present. We had played games as my two girls were growing up and this one really clicked for me. When you look at it, it really is the fulfilment of a cultural tradition in science fiction and fantasy. WoW acknowledges debts to Dungeons & Dragons and I link that back to the 1920s novel The Chessmen of Mars by Edgar Rice Burroughs. When I was 12, I made a version of that which was a chess-like game. So, in that sense, it goes all the way back with me in a very personal way.”

    Sir, if you’re addicted to WOW, just admit you’re addicted to WOW! Many otherwise very proud people are! You don’t have to justify it!

  • Want to be a “starred commenter” on Kotaku? Post like this!

    Posted on March 9th, 2010 keving 2 comments

  • Greatest special edition ever goes for $3400

    Posted on December 10th, 2009 keving 14 comments

    e01

    Enemy Zero, a 1997 Sega Saturn release, was a very hard survival-horror game from Kenji Eno’s infamous WARP studio. It was arguably the first 3DCG game to have a nude scene. In Japan it also had what’s unarguably the most hilarious limited-edition box set ever made for a console title.

    Only twenty of these special boxes — or should I say “special crates”? — were produced. They cost a cool 200,000 yen each, and Kenji Eno personally delivered them to each buyer himself on a flatbed truck (really).

    Number 08 hit Yahoo! Auctions in Japan the other day and was sold for 300,000 yen, or about $3414.58.

    What’s in this package? Let’s see:

    Read the rest of this entry »

  • Glomping: Taking hugs to the cutting edge

    Posted on September 11th, 2009 keving 2 comments

    OTAKU USA x FAMITSU: “Otaku World Culture” explosion

    Hear ye! Hear ye! The long-awaited fruit of the most recent, and certainly most wall-shaking, collaboration between Otaku USA and Weekly Famitsu is on sale now! The 9/24 issue of Japan’s venerable TV Game magazine offers readers a trip through “Otaku World Culture” via the results of the 2009 Foreign Otaku survey and special contributions from the OUSA staff. The Famitsu spin machine is promising a thorough look at the “rich and realistic” lives of Western otaku and gamers. And since YOU supplied the raw data, this epic celebration of international-brotherhood-and-understanding is very much yours to enjoy as well!

    A thorough look, eh? Well, in that case I’m sure we can expect a portrayal of video-game and anime fans as mature, self-supporting men and women who hold steady jobs and enjoy their hobby respo–
    glomping

    The problem with subcultures is that if their members do not immediately censure the scene’s most embarrassing traits, those traits invariably end up defining it.

    Just to prove I’m not one to talk, here’s a comment from one of the US otaku surveyed:
    pcengine

    “My dream is to marry a Japanese woman, work in Akihabara, and play games on old systems like the PC Engine and Dreamcast in their original form!” –Anonymous, age 33

    Jeez, what am I doing in this article? I could go without the part where I’m 33 and manning a register in Akihabara with my waifu, but I like the rest of that sentence!

  • DRAGON QUEST NINE

    Posted on August 5th, 2009 keving 10 comments

    cimg0036

    How well is this game gonna do saleswise, anyway? The more optimistic among Japanese game sellers were hoping for five million in that country alone. Game journo Kiyoshi Shin has a lot to say about that, starting with Famitsu’s perfect review of the game:

    Weekly Famitsu’s cross-reviews receive the closest attention from members of Japan’s game industry. The total score from the four reviewers is seen to have a certain level of impact among retailers and users, so everyone has to be conscious of it. But is this cross-review system fulfilling its purpose? Developers and users have split opinions about this.

    When it comes to power, game media is going to lose out to game companies every time. Japan’s game companies have an aversion to getting scores applied to their releases, and the media is obligated to consider that in their actions — if a publisher refuses to give an outlet advance information, then that’s it. I had the editor-in-chief of one publication [presumably an online one -k] tell me once that “adding scores is simply a difficult proposition for us as a business.”

    Meanwhile, American game media is filled with score-based reviews. There’s even a “metascore” that calculates the average score across multiple media outlets. It doesn’t end with professional reviews, either: Functionality that lets users submit their own reviews (with scores) is standard-issue. Whether pros or gamers, the scores get compared and contrasted with each other, and that in turn puts pressure on media to make their reviews fair and appropriate. As a result, you often see cases where major releases with enormous advertising budgets behind them are faced with low scores. Meanwhile, games with high-scoring reviews are usually backed up by users and have a tendency to be long-selling hits; poor games receiving high scores are a rarity.

    It says something about the Japanese press, maybe, that Shin seems amazed at the concept that a game’s score should have nothing to do with its advertising.

    DQIX received a perfect 40/40 from Famitsu, but users have been using the game’s Amazon page as a soapbox to vent to the heavens about the RPG. The result: DQIX’s average score on there is only 2.72 out of 5. This has led to online arguments across Japan’s forums, with many accusing trolls of fanning the flames and posting reviews without even playing the game. The thing is, this isn’t only occurring on Amazon — discount shopping site Kakaku.com also displays an average score of 2.72/5 (coincidentally), and amateur-run review database Nintendo DS mk2 has it at 57/100, or around 2.85/5.

    So why are these scores on disparate sites agreeing with each other — and disagreeing with Famitsu?

    In his book The Difference: How the Power of Diversity Creates Better Groups, Firms, Schools, and Societies, Cal Tech professor Scott E. Page uses his research into group knowledge to build the foundation for the theory that “diversity beats ability.” The theory: A randomly-picked group of people is more capable of solving problems effectively than a solitary talented person. There are some caveats: The problem has to be divided into a reasonable size and strictly defined, and the group’s members should be as diverse as possible in age, gender, and background, in order to increase the number of parameters at work.

    Page writes that professional groups have a tendency to all think the same way, no matter what. Meanwhile, a diverse group working under many parameters provide a wealth of different viewpoints. When these viewpoints are put together, they create an accurate font of group knowledge. The rise of the Internet has provided us with an environment that makes forming these groups simple.

    Comparing the user reviews on American game sites with actual sales figures, I get the impression that we’re seeing this theory at work. It isn’t strange at all that Amazon and the other two sites are giving nearly the same results. If you assembled another group with similarly diverse parameters, their reviews would very likely average in the upper 2’s as well — and the way the userbase as a whole feels about the game would very likely be close to that number.

    While I don’t like Shin’s conclusion (mainly because it assumies that game media is worthless for anything besides straight-on reviews, some conventional wisdom I’ve spent years trying to overturn), the fact is that Japanese gamers’ opinions have never had the direct impact on sales that they have in America and Europe these days. Now, Amazon and other sites have given them a soapbox. Japan’s publishers should be watching — it’ll be interesting to see if DQIX’s long-term sales are affected by these users at all.

  • Victor Ireland — NeoGAF’s last voice of reason?!

    Posted on July 14th, 2009 keving 6 comments

    vireland

  • The Miku Hatsune PSP game is out

    Posted on July 9th, 2009 keving 4 comments

    Swiped from YCS

    2-37e

    Untitled-9ff

    I’m sorry, GameSpot forum user “KojiSakujin”!