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  • “Game Bar A-Button” in Akiba

    Posted on May 14th, 2013 keving 40 comments

    game bar a button

    ED: It turns out this post references a blog post from 2008 and is therefore probably really inaccurate. Never mind. Apologies for not noticing that. Original post follows below.

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  • FUN Ep 3 playlist

    Posted on May 14th, 2013 keving 5 comments


    FUN is halfway done! Here’s a quick recap of what I played in episode 3:

    Section 1
    – Feed My Disease — Comix Zone (Sega, Genesis) — Howard Drossin
    – The exciting “crossing a sewer” music — Energy (NCS, PCE)
    – Stage 1 — Drill Dozer (Nintendo, GBA) — Go Ichinose, Satoshi Nohara
    – Stage 2 — Gods (Accolate, Genesis) — Jason Page
    – Village — Tengai Makyo ZERO (Hudson, SFC) — Toshiyuki Sasagawa
    – Stage 1 — Kuru Kuru Kururin (Nintendo, GBA) — Atsuhiro Motoyama
    – Stage 2a — Golden Axe III (Sega, Genesis) — Naofumi Hataya, Tatsuyuki Maeda

    I wrote about Energy long ago. The music still rocks, but not as much as the job Jason Page did revving up the soundtrack of Gods for the Genesis. The original Amiga was a lot more plodding and “Amiga-y” in the bad definition of the term.

    Comix Zone gets some love these days, but it sure didn’t at the time, despite the fine job that Drossin did with the Genesis’ sound chip. No FM game sounds like this.

    Section 2

    20 minutes of Sorcerian, the PC88VA version.

    I don’t think it can be emphasized enough how influential this soundtrack was to a generation of computer enthusiasts in Japan. Yuzo K. got his start writing music articles for computer mags, and by the time this game came out, he was already a major celebrity in the business. Music disks came out for the PC88 from amateur groups and they all sounded a lot like Yuzo. In that was I suppose he was kinda like the musicians in Future Crew for people of my generation. (Speaking of people I haven’t played yet…)

    Section 3
    — World Wide Connection — Shock Troopers 2nd Squad (Saurus, Neo Geo) — Masahiko Hataya, Masaki Kase
    — Battle — Pokemon Ruby/Sapphire (Nintendo, GBA) — Go Ichinose, Junichi Masuda
    — Europe in the Middle Ages (Receiving) — Gain Ground (Sega, arcade) — Katsuhiro Hayashi
    — Stage 5 — Sunset Riders (Konami, SNES) — Motoaki Furukawa
    — Village — Fury of the Furries (Kalisto, Amiga) — Frédéric Motte
    — Main — Mousin’ Around (Midway, pinball) — Dan Forden

    Sega arcade composers had an odd yet endearing habit of creating tunes that had no hope of looping before the player would finish the stage it played in. Stages in Gain Ground run a variable amount, but never more than about three minutes, a bit under how long this tune runes. (More to the point, if you spent that long on any individual Gain Ground level, that most likely means you’re screwed anyway and your game is about to end.)

    Fury of the Furries is not a fetish game, but instead an innovative French platformer that sort of foretold the gameplay mechanic that The Lost Vikings used a bit later. It became Pac-in-Time on the SNES and also had a PC port, but the Amiga version wins out music-wise I think.

    Section 4
    — Title — Ottifanten (Infogrames, GB)
    — Field — Hourai Gakuen no Bouken (J-Wing, SFC) — Hitoshi Sakimoto
    — Little Joke 1 — XTD (Amiga)
    — Title/Field — King Breeder (Artec, PC8801) — Hitoshi Sakimoto
    — Battle tune 2 — Hippodrome (Data East, arcade)
    — Desert town — Romancing SaGa 3 (Square, SFC) — Kenji Ito
    — Sweet and Sour — PRI/Oxyron (C64)

    Sakimoto did a lot of random stuff, didn’t he? I should write about King Breeder sometime (it’s not porny).