Downtown Nekketsu Monogatari (Technos Japan, 4/25/89)Posted on July 1st, 2010 3 comments
There’s been a lot of activity in TASsing the Japanese version of River City Ransom lately. The current top TAS for the US port beats the game in six minutes, 53 seconds, but for Downtown Nekketsu Monogatari, that time’s gone down to 5:53:32, just over a minute quicker.
A few of the tricks you’ll see in the video above:
– Riki (aka RYAN) is picked instead of Kunio (aka ALEX) because that makes the conversation with the girl on the bridge go quicker, to the tune of about 8 seconds.
– Previous TAS runs involved Riki earning enough cash to buy Stone Hands, which lets him rapid-fire punches — a good, relatively cheap way to power up your character. This time, though, Riki instead purchases the Isis Scroll from the hidden shop in the tunnel. This bargain-basement ($20) item upgrades how much damage you cause when you throw objects at people.
– Pressing left and right at the same time causes your character to do crazy things in this game, usually resulting in him falling off the screen and dying. This TAS uses that to kill off Riki after buying the Isis Scroll; this puts him back at the last mall visited, which is faster than actually running back there.
– It turns out that your throwing stat is used to determine damage not only when you throw a weapon or item, but when you kick it as well. To be more exact, when you kick an item and it strikes an enemy, it causes the same amount of damage as the last time you threw an item and struck an enemy. Therefore, you can do a jumping-dash-throw weapon at an enemy for max damage, and then spend the rest of the game kicking garbage cans at guys and one-hit killing everyone except for bosses…which, wahey, is exactly what happens here!
I hereby rename this game The Adventures of Ricky Rude and His Magical Garbage Can.
I didn’t know it was possible to skip Rocko (or Sawaguchi as the case may be here). I always got the impression you needed to fight him first to get to Moose/Nishimura.
Since I saw there wasn’t much in the way of comments, I just wanted to say that I really appreciate these particular TAS features you do, especially ones that highlight Japanese efforts. It’s often interesting to see how games are made, but I find it so much more fascinating to see how they are broken.
“I hereby rename this game The Adventures of Ricky Rude and His Magical Garbage Can.”
Leave a reply