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  • [I ♥ The PC Engine] Valis II

    Posted on May 5th, 2010 keving 5 comments

    Valis II
    (ヴァリスⅡ)

    Maker: Telenet Japan (Shin-Nihon Laser Soft)
    Release Date: 6/23/89
    Price:
    6780 yen
    Media:
    CD-ROM2 (5.73MB + 53 audio tracks)
    Genre: Action
    PC Engine FAN Score: 24.24 / 30.00
    Kōgien: “A popular PC Engine action game, and also a port from computers. The CD-ROM format allows for extravagant visuals throughout, turning the heroine Yuko into one of the PCE’s most popular characters.”

    The first PCE game from good ol’ Telenet Japan (日本テレネット), but definitely not their first ever — the outfit opened for business in October 1983 and didn’t officially shut down until late 2007, approximately 150 game releases later. The company had its greatest international success during the 16-bit era, during which they released PC and console games under a needlessly large number of labels — Telenet, Renovation in the US, Wolfteam (the current Namco Tales Studio) on Japanese PCs, RIOT seemingly at random, and finally Laser Soft (and maybe one or two more I’m forgetting).

    These company names weren’t just for the hell of it, either: Shin-Nihon Laser Soft was a joint venture between Telenet and Japanese electronics retailer Yodobashi Camera, formed in 1988 to release titles on the PCE CD and other next-generation platforms, although Telenet bought out Yodobashi’s share in the subsidiary pretty quickly. (At the risk of confusing readers even more, it should be noted that Atlus handled most nuts-and-bolts development of Valis II on this platform, while Telenet themselves worked on the MSX and X68000 versions.)

    Why II, though, a question that Electronic Gaming Monthly asked in its preview coverage but never answered? Simple: Telenet released Valis: The Fantasm Soldier back in 1986 on Japanese computers, porting it to the Famicom in 1987. II was the sequel to that, and while it was multiplatform, the PC Engine version was evidently the most successful because Valis III (1990) and IV (1991) both picked the PCE as their lead platform. (Telenet then remade the original Valis for the PCE in 1992, thus making our favorite console the only destination you need to explore the saga of the warrior or Valis and the otherworldly land of…hey, are those her panties I’m spotting when she’s jumping?)

    From the get-go, Valis was made to appeal to the sort of nerd audience that was buying OVAs by the handful in the late ’80s, the kind with tentacles and all-girl spacefaring alien races. Few other games until this point, after all, starred a sexy blue-haired teen in a Japanese school uniform who switches over to a skimpy battle bikini after the first level. Yuko Aso, played by veteran actress Sumi Shimamoto in Japan (though she sounds a little like my mom in the TurboGrafx-16 release), is a prototype for the video game bishojo; Valis was one of the first non-porn games in Japan that really sold based on the attractiveness of the main character.

    Later games added things like magic attacks and slide moves, but Valis II is a pretty basic slash-’em-up. You can pick up magic items, but they’re so limited-use that they hardly become a major factor in gameplay. The chief hallmark of this series is the sheer pain handed out by the non-boss minions Yuko runs into as she bikini’s around each stage, and it’s even worse in II because everything deals so much damage — I mean, God forbid the warrior of Valis find something to protect her bare thighs and lower torso, right? This makes the game one of patterns and memorization, and of repeating a level until you’re able to get through it blindfolded with your toes on the controller.

    Your main savior in Valis II is the extra lives you receive every 50,000 points (later games dropped the score system entirely). Since Yuko is resurrected immediately upon dying, this allows you to build up your life count whipping demons during a stage then flail wildly at the boss, letting your superior endurance win the battle instead of bothering to learn attack patterns. This doesn’t make the last level any easier, mind, what with the classic “final boss with two body forms” gimmick and the elevator of death that Yuko falls off of at the slightest brush with any monster.

    The anime fans who bought this game, though, would’ve forgiven everything. That’s because the graphics on the cutscenes are, for the time, pretty mind-blowing. Poorly detailed, yes — I just noticed that Yuko’s head and hips are the same diameter in that shot up above. Also, the scenes occupy only about a third of the screen most of the time. Still, no matter. They’re visually stimulating and accompanied with synced CD-quality voice, which was unheard of in 1989 outside of Cobra. The music is a great, too, and still stands up to scrutiny today — it’s got that dark-yet-poppy feel that nearly every anime OVA soundtrack was sporting back then. (Telenet Japan would later pool all the cutscenes into one disc and release it under the name Valis Visual Collection in 1993 for fat-fingered otaku too wimpy to actually play action games.)

    Overall it’s easy to see why Valis, along with the Tengai Makyo series, became the main public face of the PC Engine CD-ROM in these early months. It’s got everything nerds want — right down to the voice cast giving you secret greetings after the ending (a feature unsurprisingly cut from the US version) — and it’s a decent action game to boot. I don’t think anyone would call it a classic if it came out on HuCard instead, but sometimes packaging really does make all the difference.

     

    4 responses to “[I ♥ The PC Engine] Valis II” RSS icon

    • renovation existed in japan as well. totally different logo, however. you can see it on PCE exile:

      http://www.hardcoregaming101.net/exile/exile3.htm

      and the sequel was released under the “riot” name. heh.

      also, the famicom port of valis was released by tokuma soft, presumably part of tokumashoten. i’m gonna guess telenet didn’t port themselves, but who knows.

      this game blew my fucking MIND. it was the second CD game i bought for my turbografx and it was everything my 13 year old brain could have wanted at the time. i still adore it, despite its obvious mediocrity.

      it’s got a certain je ne sais quoi. it has the darkness and grimness that anime was so into, in the 80s, that seemed so fresh and exciting to my young teen brain.

      like, reiko’s dead, there are dudes getting cleaved in half in the cutscenes… wtf is going on here? quite nice and highly ambient. tokyo at night!

      it’s obviously a point that’s getting made again and again these days, but the abrupt and confusing story added a lot. that the super lengthy over explicative cutscenes of today lack, spelling everything out… it seemed more mysterious and cool.

      also, the super attention to detail and the ridiculous badassery of magus is awesome. that full-screen sized pic of him, which is just a scrolling image, is amazing.

      this one, so nice i took an off-screen photo when i played through valis II about a year ago:

      http://www.flickr.com/photos/ferricide/3478435117/in/set-72157617373398286/

    • Valis II was the game that intrigued me and sparked my interest in the TG-CD. No, not because of Yuko’s bikini battle gear: many of the early TG-16 brochures featured a screenshot of Valis II and it was the fantastically magenta mountains of the background and the bleached ribcage from an otherworldly beast that caught my eye. Yuko was crouched in front of these skeletal remains in her gaudy armor and she looked like a bad-ass.

      I love the Red Book soundtrack to Valis II, it is the strongest, most innovative music to grace the series (Valis II features some odd experimental flourishes meshed with the usual formulaic pop standards: it is synth-pop meets meets medieval war drumming with a dollop of the avant garde sprinkled in). I’d bore you with a track-by-track analysis, but, instead, I’ll point out that 1 (or is it two?) Redbook tracks are NOT used in the game (one track is a very nice alternate version of the title song).

      Valis II’s biggest flaw, in my eyes, is that it is too easy and too short. Valis III and IV (on PCE) correct this shortcoming, with Valis III my favorite (I wish, however, the soundtrack was closer in spirit to that of Valis II’s).

      Even though it was difficult to follow the storyline in the TG-CD version, the story was still compelling and oozed a wonderfully brooding and macabre atmosphere. The revelations about Emperor Megas (TG-CD’s translation), where we (and Yuko) actually pity him (at the end of the game) is still one of my all-time favorite cinema moments in the realm of 8-bit through 32-bit consoles.

      I’ll stop now.

    • Valis II was one of the games — along with Monster Lair and Ys I & II — that forced (yes, forced) me to buy the massive TurboGrafx-16 CD-ROM attachment back in the day. And you know what? Despite the fact that the game really was nothing to shout home about, I enjoyed the hell out of it (just like I enjoyed the hell out of the other games I mentioned). I’m sure it wouldn’t appeal to me in the same way today, but that’s OK — it served its purpose :)

    • Considering that ferricide’s comment was not displayed when I originally posted, it is neat to see that we share similar sentiments about the story and atmosphere in Valis II.

      Plus, I am happy to see Valis II getting some love :)


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