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	<title>Comments on: Hidden messagin&#8217;</title>
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	<link>http://magweasel.com/2009/08/29/hidden-messagin/</link>
	<description>Magweasel.com</description>
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		<title>By: Hidden messagin&#8217; part 2 @ Magweasel</title>
		<link>http://magweasel.com/2009/08/29/hidden-messagin/comment-page-1/#comment-751</link>
		<dc:creator>Hidden messagin&#8217; part 2 @ Magweasel</dc:creator>
		<pubDate>Wed, 04 Nov 2009 04:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=843#comment-751</guid>
		<description>[...] around GDRI tonight led me to another extensive hidden message tucked inside an 8-bit cartridge game by the programmers. This time, it&#8217;s been discovered in [...]</description>
		<content:encoded><![CDATA[<p>[...] around GDRI tonight led me to another extensive hidden message tucked inside an 8-bit cartridge game by the programmers. This time, it&#8217;s been discovered in [...]</p>
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		<title>By: peterpepper.org &#187; Hidden Messagin&#8217;</title>
		<link>http://magweasel.com/2009/08/29/hidden-messagin/comment-page-1/#comment-727</link>
		<dc:creator>peterpepper.org &#187; Hidden Messagin&#8217;</dc:creator>
		<pubDate>Thu, 22 Oct 2009 20:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=843#comment-727</guid>
		<description>[...] http://magweasel.com/2009/08/29/hidden-messagin/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://magweasel.com/2009/08/29/hidden-messagin/" rel="nofollow">http://magweasel.com/2009/08/29/hidden-messagin/</a> [...]</p>
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		<title>By: gromit</title>
		<link>http://magweasel.com/2009/08/29/hidden-messagin/comment-page-1/#comment-626</link>
		<dc:creator>gromit</dc:creator>
		<pubDate>Thu, 24 Sep 2009 15:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=843#comment-626</guid>
		<description>Someone asked why people take the effort. Simply because programmers spend very long days implementing someone else&#039;s ideas (being in the middle when someone critizises you for implementing other guy&#039;s requirements). On many projects the programmers just can&#039;t win or be proud what they did. This all leads to a high stress and high level of frustration at the end of the project. Having a some way to vent one&#039;s feelings, especially is small hacky way is OK with programmers (especially in cultures not OK with open communication).

I did my share of games programming (from trainee to lead programmer) in the golden 80s and definitely left my finger print on few places at every project.

Thanks for the great article!</description>
		<content:encoded><![CDATA[<p>Someone asked why people take the effort. Simply because programmers spend very long days implementing someone else&#8217;s ideas (being in the middle when someone critizises you for implementing other guy&#8217;s requirements). On many projects the programmers just can&#8217;t win or be proud what they did. This all leads to a high stress and high level of frustration at the end of the project. Having a some way to vent one&#8217;s feelings, especially is small hacky way is OK with programmers (especially in cultures not OK with open communication).</p>
<p>I did my share of games programming (from trainee to lead programmer) in the golden 80s and definitely left my finger print on few places at every project.</p>
<p>Thanks for the great article!</p>
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		<title>By: Computers by WEB &#187; Blog Archive &#187; Link: hidden messages in code</title>
		<link>http://magweasel.com/2009/08/29/hidden-messagin/comment-page-1/#comment-556</link>
		<dc:creator>Computers by WEB &#187; Blog Archive &#187; Link: hidden messages in code</dc:creator>
		<pubDate>Mon, 14 Sep 2009 03:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=843#comment-556</guid>
		<description>[...] hidden messages in code Operating Systems September 13th, 2009    advertising Hidden messages in Famicom games from the 80s. Fun [...]</description>
		<content:encoded><![CDATA[<p>[...] hidden messages in code Operating Systems September 13th, 2009    advertising Hidden messages in Famicom games from the 80s. Fun [...]</p>
]]></content:encoded>
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		<title>By: Hidden Messages &#124; Superposition Kitty</title>
		<link>http://magweasel.com/2009/08/29/hidden-messagin/comment-page-1/#comment-506</link>
		<dc:creator>Hidden Messages &#124; Superposition Kitty</dc:creator>
		<pubDate>Tue, 08 Sep 2009 23:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=843#comment-506</guid>
		<description>[...] Hid­den mes­sages in 8-bit games. [...]</description>
		<content:encoded><![CDATA[<p>[...] Hid­den mes­sages in 8-bit games. [...]</p>
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		<title>By: Persona</title>
		<link>http://magweasel.com/2009/08/29/hidden-messagin/comment-page-1/#comment-503</link>
		<dc:creator>Persona</dc:creator>
		<pubDate>Tue, 08 Sep 2009 04:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=843#comment-503</guid>
		<description>This was really interesting. Thanks for finding it and translating it, Kevin.

I wonder if these kinds of things still happen in games released now. It seems like it&#039;d be more difficult to hide a personal message like this now when there&#039;s so many people working on a project though.</description>
		<content:encoded><![CDATA[<p>This was really interesting. Thanks for finding it and translating it, Kevin.</p>
<p>I wonder if these kinds of things still happen in games released now. It seems like it&#8217;d be more difficult to hide a personal message like this now when there&#8217;s so many people working on a project though.</p>
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		<title>By: Someone</title>
		<link>http://magweasel.com/2009/08/29/hidden-messagin/comment-page-1/#comment-499</link>
		<dc:creator>Someone</dc:creator>
		<pubDate>Mon, 07 Sep 2009 06:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=843#comment-499</guid>
		<description>The decimal mode for the 6502 was probably taken out because that is one of the few things in 6502 which was actually patented.</description>
		<content:encoded><![CDATA[<p>The decimal mode for the 6502 was probably taken out because that is one of the few things in 6502 which was actually patented.</p>
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		<title>By: Programmeerija raske elu &#171; Velvet Room</title>
		<link>http://magweasel.com/2009/08/29/hidden-messagin/comment-page-1/#comment-496</link>
		<dc:creator>Programmeerija raske elu &#171; Velvet Room</dc:creator>
		<pubDate>Sun, 06 Sep 2009 07:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=843#comment-496</guid>
		<description>[...] Inglisekeelse tõlke autor ning loo allikas &#8211; kliki. [...]</description>
		<content:encoded><![CDATA[<p>[...] Inglisekeelse tõlke autor ning loo allikas &#8211; kliki. [...]</p>
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		<title>By: James Ross</title>
		<link>http://magweasel.com/2009/08/29/hidden-messagin/comment-page-1/#comment-494</link>
		<dc:creator>James Ross</dc:creator>
		<pubDate>Sat, 05 Sep 2009 14:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=843#comment-494</guid>
		<description>Freaking sweet. Tirades and ranting in code is much more interesting in most regards than a silly eastereggs.</description>
		<content:encoded><![CDATA[<p>Freaking sweet. Tirades and ranting in code is much more interesting in most regards than a silly eastereggs.</p>
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	<item>
		<title>By: warpedvisions.org :: Link: hidden messages in code</title>
		<link>http://magweasel.com/2009/08/29/hidden-messagin/comment-page-1/#comment-489</link>
		<dc:creator>warpedvisions.org :: Link: hidden messages in code</dc:creator>
		<pubDate>Sat, 05 Sep 2009 01:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=843#comment-489</guid>
		<description>[...] Hidden messages in Famicom games from the 80s. Fun stuff.    window.onload = function(){prettyPrint();}; [...]</description>
		<content:encoded><![CDATA[<p>[...] Hidden messages in Famicom games from the 80s. Fun stuff.    window.onload = function(){prettyPrint();}; [...]</p>
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