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	<title>Comments on: [I ♥ The PC Engine] Space Harrier</title>
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	<link>http://magweasel.com/2009/07/29/i-love-the-pc-engine-space-harrier/</link>
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		<title>By: [I ♥ The PC Engine] Susa-no-Oh Densetsu @ Magweasel</title>
		<link>http://magweasel.com/2009/07/29/i-love-the-pc-engine-space-harrier/comment-page-1/#comment-1192</link>
		<dc:creator>[I ♥ The PC Engine] Susa-no-Oh Densetsu @ Magweasel</dc:creator>
		<pubDate>Wed, 17 Mar 2010 03:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=704#comment-1192</guid>
		<description>[...] the above video to check out the opening few minutes. This is the second four-megabit game after Space Harrier, and you can definitely tell where Iwasaki and crew used that extra space. The game itself is [...]</description>
		<content:encoded><![CDATA[<p>[...] the above video to check out the opening few minutes. This is the second four-megabit game after Space Harrier, and you can definitely tell where Iwasaki and crew used that extra space. The game itself is [...]</p>
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		<title>By: brandon</title>
		<link>http://magweasel.com/2009/07/29/i-love-the-pc-engine-space-harrier/comment-page-1/#comment-345</link>
		<dc:creator>brandon</dc:creator>
		<pubDate>Tue, 04 Aug 2009 18:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=704#comment-345</guid>
		<description>I guess those are reasonable explanations, but I&#039;ve always found it boring to play, and have talked with several others who felt the same way. I never got it, not even as a kid. And I love huge scaling sprites!

maybe the cabinet would&#039;ve impressed me back then, but yeah, just playing the game by itself leaves me with a number of unanswered questions, paramount among those, &quot;is this fun?&quot; My personal answer is no.</description>
		<content:encoded><![CDATA[<p>I guess those are reasonable explanations, but I&#8217;ve always found it boring to play, and have talked with several others who felt the same way. I never got it, not even as a kid. And I love huge scaling sprites!</p>
<p>maybe the cabinet would&#8217;ve impressed me back then, but yeah, just playing the game by itself leaves me with a number of unanswered questions, paramount among those, &#8220;is this fun?&#8221; My personal answer is no.</p>
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		<title>By: Yuji Naka discusses SMS programming @ Magweasel</title>
		<link>http://magweasel.com/2009/07/29/i-love-the-pc-engine-space-harrier/comment-page-1/#comment-323</link>
		<dc:creator>Yuji Naka discusses SMS programming @ Magweasel</dc:creator>
		<pubDate>Sat, 01 Aug 2009 05:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=704#comment-323</guid>
		<description>[...] up my post about the PCE version of Space Harrier, here is a bit from an interview with Yuji Naka published in Sega Consumer History, a book [...]</description>
		<content:encoded><![CDATA[<p>[...] up my post about the PCE version of Space Harrier, here is a bit from an interview with Yuji Naka published in Sega Consumer History, a book [...]</p>
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		<title>By: esteban</title>
		<link>http://magweasel.com/2009/07/29/i-love-the-pc-engine-space-harrier/comment-page-1/#comment-317</link>
		<dc:creator>esteban</dc:creator>
		<pubDate>Fri, 31 Jul 2009 06:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=704#comment-317</guid>
		<description>- Zeitgeist!  The bonus stage, especially, in Space Harrier is straight out of 1980&#039;s fantasy pop culture. Surely you&#039;ve seen The Neverending Story? Space Harrier was the closest most of us ever got to riding a goddamned dragon.

- The &quot;bubble&quot; sound when dragons spit fire at you is refreshing... any other sound would become grating rather quickly, but the bubbles are a welcome change.

- The music tracks are NICE (dare I say classic). Even the boss music, which are short loops, are nice.

- One of the bosses (TG-16) is called Oui Oui Jumbo. That alone is beyond awesome. 

- The action gets intense, hectic and relies on twitch reflexes (you don&#039;t have to memorize many things if you simply get into a zone and pick up on the visual / aural clues about upcoming enemies... then you use the  appropriate strategy... waves of different enemies + varying environmental obstacles keep you on your toes, requiring you to modify your techniques to make them work whilst, say, dodging pillars).</description>
		<content:encoded><![CDATA[<p>- Zeitgeist!  The bonus stage, especially, in Space Harrier is straight out of 1980&#8242;s fantasy pop culture. Surely you&#8217;ve seen The Neverending Story? Space Harrier was the closest most of us ever got to riding a goddamned dragon.</p>
<p>- The &#8220;bubble&#8221; sound when dragons spit fire at you is refreshing&#8230; any other sound would become grating rather quickly, but the bubbles are a welcome change.</p>
<p>- The music tracks are NICE (dare I say classic). Even the boss music, which are short loops, are nice.</p>
<p>- One of the bosses (TG-16) is called Oui Oui Jumbo. That alone is beyond awesome. </p>
<p>- The action gets intense, hectic and relies on twitch reflexes (you don&#8217;t have to memorize many things if you simply get into a zone and pick up on the visual / aural clues about upcoming enemies&#8230; then you use the  appropriate strategy&#8230; waves of different enemies + varying environmental obstacles keep you on your toes, requiring you to modify your techniques to make them work whilst, say, dodging pillars).</p>
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		<title>By: keving</title>
		<link>http://magweasel.com/2009/07/29/i-love-the-pc-engine-space-harrier/comment-page-1/#comment-315</link>
		<dc:creator>keving</dc:creator>
		<pubDate>Fri, 31 Jul 2009 02:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=704#comment-315</guid>
		<description>- Smooth 3D scaling/scrolling
- Creepy enemies
- A vibrant and eye-catching color palette
- A really huge, impressive, rotating, tilting sit-down cabinet
- All in mid-1985</description>
		<content:encoded><![CDATA[<p>- Smooth 3D scaling/scrolling<br />
- Creepy enemies<br />
- A vibrant and eye-catching color palette<br />
- A really huge, impressive, rotating, tilting sit-down cabinet<br />
- All in mid-1985</p>
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		<title>By: brandon</title>
		<link>http://magweasel.com/2009/07/29/i-love-the-pc-engine-space-harrier/comment-page-1/#comment-313</link>
		<dc:creator>brandon</dc:creator>
		<pubDate>Thu, 30 Jul 2009 19:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://magweasel.com/?p=704#comment-313</guid>
		<description>I never understood why anyone liked this game.
can anyone explain?</description>
		<content:encoded><![CDATA[<p>I never understood why anyone liked this game.<br />
can anyone explain?</p>
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