Posted on July 22nd, 2009 3 comments
Classic gamers (real ones, not people who think the Super NES is classic) have always seen David Crane’s Pitfall II: Lost Caverns as one of the best Atari 2600 games ever made — or, at least, one of its greatest technical achievements.
Lesser known is that Sega took the Pitfall II name and made an arcade title (later ported to the SG-1000 console) that…well, it’s sort of like Pitfall, but it plays like someone played Crane’s original, told another programmer all about it in detail, and then that programmer created his own version based off that description. All the individual elements are there, but they come together to form something remarkably different.
Check out the video above for a full playthrough of this rather odd take on the game. (If you want to see more of this kinda thing, have a look at Sega’s home port too.)