Posted on July 6th, 2009 27 comments
Note 7/7/09: Some people have linked to this page, which I appreciate a great deal, but some link sources suggest that the run is the product of hacking up emulator save states or save files. This isn’t true; those files don’t get touched, although they’re certainly observed intently.
This tool-assisted speedrun takes advantage of a bug in the original game to get its results. In terms of execution, you could do everything in this video on a real Game Boy, although not this quickly.
It has been said that the tower in the center of the World is connected to Paradise. Dreaming of a life in Paradise, many have challenged the secret of the tower, but no one knows what became of them. Now, there is another who will brave the adventure. He is kind of in a hurry.
What is happening in this video? Let’s work it out in timeline fashion, as revealed in the author’s very long and technically dense explanation.
Posted on July 6th, 2009 4 comments
The publishers, meanwhile, throw millions into each project, the price of staying ahead in the industry. There is simply too much at stake for both creator and consumer to do anything creative. No. Games aren’t creative works of art. Deep down, both sides of the bargain know that games are products of precise engineering, like a car or your washing machine.
Here is chapter four (“The Blindfolded”) of The Phantom of Akihabara: GAME OVER, a serial novel written by Yoshitaka Ohsawa between 2002 and 2004. You’ll want to start at chapter one if you’re new to the tale.
With an economy in shambles and a nation in chaos, the Japanese government has forced peace and goodwill upon its people — a movement that dovetailed all too well with media’s tendency to censor itself, starting in the 1990s. With all the “poison” sucked out of their popular entertainment, how can Japan’s game nerds continue to exist…if they can at all?