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My brother drank my “tea” (urine) and went to the hospital
Posted on June 10th, 2009 2 commentsMy brother drank my “tea” (urine) and went to the hospital
(original poster’s responses colored blue for clarity; rest of emphasis is all mine)1 :以下、名無しにかわりましてVIPがお送りします:2009/06/08(月) 18:46:14.17 ID:SGtUb/6/0
What should I do?It was from a while ago so it probably messed up his stomach…it’s not my fault, right?
2 :以下、名無しにかわりましてVIPがお送りします:2009/06/08(月) 18:47:48.33 ID:PLp3gt5+0
More details3 :以下、名無しにかわりましてVIPがお送りします:2009/06/08(月) 18:47:51.07 ID:DNdJvOk1O
>>1
How many times have we told you to lay off the MMOs…
>>3
I don’t play MMOs, it’s just a pain in the ass to go to the bathroom so I do it in an empty plastic bottle of tea. My brother came into my room to use the computer and drank it without knowing
7 :以下、名無しにかわりましてVIPがお送りします:2009/06/08(月) 18:50:37.87 ID:1QDoMXIl0
Gimme the specs on your brother
>>7
15 years old, normal guyMust be in pretty bad shape now though
9 :以下、名無しにかわりましてVIPがお送りします:2009/06/08(月) 18:53:47.72 ID:3qcZhanrO
Damn, I never thought I’d run into a real-life bottler
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[I ♥ The PC Engine] R-Type I
Posted on June 9th, 2009 7 commentsMaker: Hudson
Release Date: 3/25/88
Price: 4900 yen
Media: HuCard (2 Mbit)
Genre: Shooting
PC Engine FAN Score: 25.45 / 30.00 (#14 overall)It’s safe to say that the PC Engine, as we know it, wouldn’t have existed if it weren’t for this release.
This is, of course, based off the popular 1987 shooter developed by Irem for arcades. The fact that it’s a “perfect port” was something that attracted a ton of attention for the PCE back when the first previews came out in late 1987. As much as I loooooove THE Kung-Fu and Victory Run, even I have to admit that the PCE had no real killer titles in its library until this sucker came along. The idea that consoles had to launch with a blockbuster must-have piece of software on day one didn’t really mature until the SNES and Super Mario World — a fact you might have discerned for yourself if you’ve noticed that the PC Engine was out for over four months before R-Type I was released.
As nearly every PCE fan (Japanese or English-speaking) who’s started up a webpage on the subject notes, R-Type all but ensured that the console would enjoy a long and prosperous career in Japanese households. Until this title came out, the PC Engine was seen in Japanese gamers’ eyes as a Famicom with a prettier color palette and really big character sprites. The system’s processing power did not have a chance to truly strut its stuff until this hit stores. The simple fact that a home game could look just like the arcade original was amazing to people, this in an era when 16-bit graphics and FM sound were standard in arcades and the Famicom ports already couldn’t keep up. The game itself is brilliant, but its contribution to the console is even greater.At the time of release, HuCards did not come in any size greater than two megabits (256KB). As a result, Hudson opted to release R-Type as two separate releases in Japan, with R-Type I containing the arcade game’s first four levels. Finish them, and after an ending, you’ll receive a password that you can type into R-Type II to begin Level 5 with the power-ups you earned in the original. This begs the obvious question of why the game isn’t on one HuCard. There were the technological issues, of course (4-megabit HuCards didn’t appear until later this year), but there was also the fact that Hudson wanted an arcade-perfect release, and presumably just couldn’t do it within two megabits. (The TurboGrafx-16 R-Type is on one 4Mbit HuCard, as they were common by the time of the US launch. Irem themselves later released the complete game as a Super CD-ROM in Japan.)
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Flicky (Sega, May 1984)
Posted on June 8th, 2009 2 comments
Nicovideo account req’d. How to get one. Click that “…” word balloon on the bottom to turn off scrolly comments.I’m just a weency bit too late for this, but Flicky turned 25 years old last month. (I am old.)
To celebrate, here are the Game Area 51 folks with an all-but-flawless run through the game’s 48 distinct rounds. After this, the game starts over, with Round 49 a faster version of round 1 and so on. (Round 97 is a repeat of Round 49, and the game continues anon until the level counter flips past 255 and the game sticks you back in Round 1. If you get to this point, you are a Flickymaniac.)
Flicky had many ports, the most accurate being the 1989 Mega Drive/Genesis version that had its roots in the Japan-only Game Library modem service. The bonus-round music was different between the arcade and MD versions for some reason, but both are catchy in their own way.
You ever hear a tired local-market sportscaster say that a baseball player is “so good, he makes it look easy”? That’s what happens with this video. Game Area 51 makes Flicky look like it’s for children, but load it up, and you realize that the normal laws of physics and momentum have no place in the plucky blue sparrow’s confined world, and it takes herculean efforts to stop him with any accuracy. Try it.
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Wow!
Posted on June 4th, 2009 No commentsWow! Whenever I’m too busy to do much with this site, I’m going to post up Flicky — just as I’m doing right now, becuase I got a ton of paying work. Sorry. Be back soooooon, I promise.





