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  • Wizardry (NES) Done Quick

    Posted on May 6th, 2009 keving No comments

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    Wizardry: Proving Grounds of the Mad Overlord is, of course, a classic RPG and one of the top inspirations for every game in the genre, including Dragon Quest and Final Fantasy. The NES port, released 1990, was not noticed by most gamers — Nintendo Power all but ignored it, apparently having had enough of pushing RPGs after spending all of last year publishing Dragon Warrior features. This port, though, was three years old by 1990. It was released in Japan in late 1987, not long after Dragon Quest II, and it was a huge hit — very much with the times, and just as revolutionary to the Famicom’s grade-school audience as it was on the Apple a few years back.

    The FC Wiz is of particular note because of the people behind it. ASCII gave development duties to Game Studio, the independent outfit Masanobu Endo (Xevious, The Tower of Druaga) founded after leaving Namco. He headed a team that spruced up the wireframe RPG dramatically, throwing in monster graphics by Jun Suemi (who did design work for Game Arts and illustrations for about a million Japanese novels) and music by Kentaro Haneda, an extremely prolific TV scorer who also did the soundtrack for Suikoden (1).

    It’s Haneda’s BGM that I like the most about this port — it creates that perfect sense of dark, dreadful adventure that Wiz is all about. Take the “Your party is dead” theme. It’s so…final. It makes you feel like the lives of your six adventurers were worthless, lower than dog scabs. I enjoy it to bits.

    Anyway, the above video shows the US version of Wizardry being beaten in…er…45.82. Not 45 minutes and 82 seconds, 45.82 seconds. That’s one quick TAS, considering that gamers used to spend weeks roaming the dungeons. Click on to find out exactly what’s going on in the flick.

    Read the rest of this entry »

  • I felt personally insulted.

    Posted on May 6th, 2009 keving No comments

    From Banjo Kazooie, Mario Galaxy and the death of the platformer


    By the way, IGN gave Banjo-Kazooie an 8.0 and Banjo-Tooie an 8.5. I would classify this as pretty good considering that we all stopped playing “collect five million bananas” platform games half a decade ago. (Nuts & Bolts scored 8.3.)